Dustland Litepaper
  • iOS / Android Apps
  • GAMEPLAY SYSTEM
    • Alpha Rewards and Crafting
      • Daily Reward Pool
      • Activity Rewards Pool
      • Reward Distribution
      • DOSE Rewards
      • Movement Speed
      • Distance Requirement
      • Crafting Item Drops
      • Energy System
      • Crafting Materials
      • Play Mode
  • NFTS
    • Kettlemine Postcard
    • Operation Ape: Access Pass
    • Floppy Disks
      • Guide for users to discover the Floppy Disk in their Metamask wallet
    • Gear Level and Loadout
    • How to Get Started
      • Crafting Recipe
      • Difference Between Crafting Materials And Gear
      • Crafting Process
      • Interchangeability of In-Game Item and NFT
      • User Conversion Limits
  • TOKENOMICS
    • Smart Contract
    • About DOSE
  • DUSTLAND ACCOUNT / WALLET
    • Wallet Linking
    • DOSE Token Withdrawals
  • STORY
    • Dustland Background
    • Dustland History
      • The Past
      • The Flare
      • The Fall
      • The Present
      • The Dustcap Network
      • Mr N
      • The Bards
      • The Future
    • Dustland Settlements
      • Kettlemine
      • New Alice Springs - Desert Science City
      • The Glass Hills
    • Dustland Characters
      • Lord Percy Ingram
      • Eliz
      • Eric
      • Actaeon
      • Liquid Gold
      • The Vagabond
      • Mayor Jade Meadows
      • Jax
    • Dustland Mission Synopses
      • Episode 1: Kettlemine Falls
      • Episode 2: Welcome to the Funhouse
      • Episode 3: And I Alone Escaped
  • Dustland FAQ
    • Runner
      • Get Started
      • Technical Support
      • Reward System
        • DOSE Token Withdrawals
        • Play Mode
        • Completion Tickets & Reward 2.0 (Real Time Reward)
        • NFT Rewards
      • Chain
    • 🚲Rider
      • Intro to Rider
      • Rider Glossary
      • How to set up
      • How to ride in game
      • Riding Tips
      • Rider Alpha Rewards
      • Technical Support
    • DOSE and DOSE Rewards
      • About DOSE
      • DOSE Rewards
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  1. STORY
  2. Dustland History

The Future

The Dustlands change forever at the end of season 1. Kettlemine becoming a source of functionally infinite fresh water upends the region’s economy and power structures, and that’s just the start.

As the Dustcaps make their way through the world, they’ll discover more examples of White Barrow’s sins, and their miracles. They’ll encounter new settlements and survivors who’ve hidden for decades. They’ll encounter new forms of life that have adapted to their world better than they ever could and old forms of life that cling tenaciously to a past that burned before the Dustcaps were born.

But most of all, the Dustcaps will find themselves at the crest of a wave of change that will change their world forever and do so for the better.

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Last updated 2 years ago