Dustland Litepaper
  • iOS / Android Apps
  • GAMEPLAY SYSTEM
    • Alpha Rewards and Crafting
      • Daily Reward Pool
      • Activity Rewards Pool
      • Reward Distribution
      • DOSE Rewards
      • Movement Speed
      • Distance Requirement
      • Crafting Item Drops
      • Energy System
      • Crafting Materials
      • Play Mode
  • NFTS
    • Kettlemine Postcard
    • Operation Ape: Access Pass
    • Floppy Disks
      • Guide for users to discover the Floppy Disk in their Metamask wallet
    • Gear Level and Loadout
    • How to Get Started
      • Crafting Recipe
      • Difference Between Crafting Materials And Gear
      • Crafting Process
      • Interchangeability of In-Game Item and NFT
      • User Conversion Limits
  • TOKENOMICS
    • Smart Contract
    • About DOSE
  • DUSTLAND ACCOUNT / WALLET
    • Wallet Linking
    • DOSE Token Withdrawals
  • STORY
    • Dustland Background
    • Dustland History
      • The Past
      • The Flare
      • The Fall
      • The Present
      • The Dustcap Network
      • Mr N
      • The Bards
      • The Future
    • Dustland Settlements
      • Kettlemine
      • New Alice Springs - Desert Science City
      • The Glass Hills
    • Dustland Characters
      • Lord Percy Ingram
      • Eliz
      • Eric
      • Actaeon
      • Liquid Gold
      • The Vagabond
      • Mayor Jade Meadows
      • Jax
    • Dustland Mission Synopses
      • Episode 1: Kettlemine Falls
      • Episode 2: Welcome to the Funhouse
      • Episode 3: And I Alone Escaped
  • Dustland FAQ
    • Runner
      • Get Started
      • Technical Support
      • Reward System
        • DOSE Token Withdrawals
        • Play Mode
        • Completion Tickets & Reward 2.0 (Real Time Reward)
        • NFT Rewards
      • Chain
    • 🚲Rider
      • Intro to Rider
      • Rider Glossary
      • How to set up
      • How to ride in game
      • Riding Tips
      • Rider Alpha Rewards
      • Technical Support
    • DOSE and DOSE Rewards
      • About DOSE
      • DOSE Rewards
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  1. GAMEPLAY SYSTEM
  2. Alpha Rewards and Crafting

Movement Speed

At the moment, movement speed doesn't affect how much DOSE is earned but users must have their GPS turned on while playing the game. All the game requires is that users are active and are moving within the required speed which we call "proof of workout".

Users will get a message in-game notifying them when they are traveling either too fast or too slow. Note that energy will not be spent while users are moving too fast or too slow, thus no DOSE will be earned.

NOTE: We are constantly looking at ways to better our anti-cheat mechanism and will make changes as needed.

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Last updated 2 years ago