Dustland Litepaper
  • iOS / Android Apps
  • GAMEPLAY SYSTEM
    • Alpha Rewards and Crafting
      • Daily Reward Pool
      • Activity Rewards Pool
      • Reward Distribution
      • DOSE Rewards
      • Movement Speed
      • Distance Requirement
      • Crafting Item Drops
      • Energy System
      • Crafting Materials
      • Play Mode
  • NFTS
    • Kettlemine Postcard
    • Operation Ape: Access Pass
    • Floppy Disks
      • Guide for users to discover the Floppy Disk in their Metamask wallet
    • Gear Level and Loadout
    • How to Get Started
      • Crafting Recipe
      • Difference Between Crafting Materials And Gear
      • Crafting Process
      • Interchangeability of In-Game Item and NFT
      • User Conversion Limits
  • TOKENOMICS
    • Smart Contract
    • About DOSE
  • DUSTLAND ACCOUNT / WALLET
    • Wallet Linking
    • DOSE Token Withdrawals
  • STORY
    • Dustland Background
    • Dustland History
      • The Past
      • The Flare
      • The Fall
      • The Present
      • The Dustcap Network
      • Mr N
      • The Bards
      • The Future
    • Dustland Settlements
      • Kettlemine
      • New Alice Springs - Desert Science City
      • The Glass Hills
    • Dustland Characters
      • Lord Percy Ingram
      • Eliz
      • Eric
      • Actaeon
      • Liquid Gold
      • The Vagabond
      • Mayor Jade Meadows
      • Jax
    • Dustland Mission Synopses
      • Episode 1: Kettlemine Falls
      • Episode 2: Welcome to the Funhouse
      • Episode 3: And I Alone Escaped
  • Dustland FAQ
    • Runner
      • Get Started
      • Technical Support
      • Reward System
        • DOSE Token Withdrawals
        • Play Mode
        • Completion Tickets & Reward 2.0 (Real Time Reward)
        • NFT Rewards
      • Chain
    • 🚲Rider
      • Intro to Rider
      • Rider Glossary
      • How to set up
      • How to ride in game
      • Riding Tips
      • Rider Alpha Rewards
      • Technical Support
    • DOSE and DOSE Rewards
      • About DOSE
      • DOSE Rewards
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On this page
  • Energy
  • Energy Refill
  • Energy and In-game DOSE
  • Energy and Crafting Materials
  1. GAMEPLAY SYSTEM
  2. Alpha Rewards and Crafting

Energy System

Energy

Each day you have 20 Energy. For every minute of your run, one unit of Energy is consumed.

Energy Refill

Energy will refill automatically over time at a rate of 25% every 6 hours after 00:00 UTC.

Scenario

Player A completed her run with all 20 Energy used between 18:00 - 19:00 UTC.

Refill Time
00:00 UTC
06:00 UTC
12:00 UTC
18:00 UTC

Energy Unit

+5

+5

+5

+5

Energy and In-game DOSE

With each unit of Energy spent, the game will distribute a share of the Activity Reward pool to the player.

If players are out of energy, they can continue to run but no further DOSE rewards will be given.

NOTE: An internet connection is required to play the game.

Energy and Crafting Materials

Players will be able to receive crafting material(s) after spending a minimum of 5 units of Energy in their run. Crafting materials are “Potential Rewards” and their drop quantities are random. After the mission, players will be able to find the dropped materials in their Inventory Page.

NOTE: Once you’re out of Energy, you will no longer receive material drops.

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Last updated 2 years ago