Dustland Litepaper
  • iOS / Android Apps
  • GAMEPLAY SYSTEM
    • Alpha Rewards and Crafting
      • Daily Reward Pool
      • Activity Rewards Pool
      • Reward Distribution
      • DOSE Rewards
      • Movement Speed
      • Distance Requirement
      • Crafting Item Drops
      • Energy System
      • Crafting Materials
      • Play Mode
  • NFTS
    • Kettlemine Postcard
    • Operation Ape: Access Pass
    • Floppy Disks
      • Guide for users to discover the Floppy Disk in their Metamask wallet
    • Gear Level and Loadout
    • How to Get Started
      • Crafting Recipe
      • Difference Between Crafting Materials And Gear
      • Crafting Process
      • Interchangeability of In-Game Item and NFT
      • User Conversion Limits
  • TOKENOMICS
    • Smart Contract
    • About DOSE
  • DUSTLAND ACCOUNT / WALLET
    • Wallet Linking
    • DOSE Token Withdrawals
  • STORY
    • Dustland Background
    • Dustland History
      • The Past
      • The Flare
      • The Fall
      • The Present
      • The Dustcap Network
      • Mr N
      • The Bards
      • The Future
    • Dustland Settlements
      • Kettlemine
      • New Alice Springs - Desert Science City
      • The Glass Hills
    • Dustland Characters
      • Lord Percy Ingram
      • Eliz
      • Eric
      • Actaeon
      • Liquid Gold
      • The Vagabond
      • Mayor Jade Meadows
      • Jax
    • Dustland Mission Synopses
      • Episode 1: Kettlemine Falls
      • Episode 2: Welcome to the Funhouse
      • Episode 3: And I Alone Escaped
  • Dustland FAQ
    • Runner
      • Get Started
      • Technical Support
      • Reward System
        • DOSE Token Withdrawals
        • Play Mode
        • Completion Tickets & Reward 2.0 (Real Time Reward)
        • NFT Rewards
      • Chain
    • 🚲Rider
      • Intro to Rider
      • Rider Glossary
      • How to set up
      • How to ride in game
      • Riding Tips
      • Rider Alpha Rewards
      • Technical Support
    • DOSE and DOSE Rewards
      • About DOSE
      • DOSE Rewards
Powered by GitBook
On this page
  • How did it all begin
  • The Dustlands
  • Dustcaps
  1. STORY

Dustland Background

How did it all begin

Climate change and a massive solar flare have transformed the world forever, and as far as anyone knows, the survivors in the towns scattered across the Dustlands are what remains of life as it was.

The player is a Dustcap, a messenger working among the various settlements. Some Dustcaps run, some ride. Others row, surf, drive or fly. All of them carry information, technology, light and hope between what they think are the huddled remnants of humanity.

Or at least, that’s where the game starts.

The Dustlands

The Dustlands span a broad parcel of North Carolina and this is where the game is set. In game terms, the Dustlands marks the edges of the vast campus of land bought by the White Barrow Initiative to serve as accommodation, testbed and ultimately petri dish for its plan to save the world.

Dustcaps

The most common name used for the groups of couriers and porters who work out of each town. They are transporters, postal workers, occasionally sheriffs, scientists, medics, assistants and messengers. A Dustcap can be called upon to do almost anything. And, sooner or later, all Dustcaps will be.

Each town’s Dustcaps have their own unique wardrobe and style but all Dustcaps are united by three common factors:

  • A headset including a mic, a camera, and varying levels of additional technology;

  • A Halycon-A full body suit designed to keep the Dustcap cool in the punishing environment of the Dustlands;

  • An operator, working out of their hometown, who provides assistance, context and off-site backup for every Dustcap. To borrow the term used in Spider-Man: Homecoming, the operator is the ‘guy in the chair’ for each Dustcap.

Dustcaps do the same job in wildly individualistic ways. That’s reflected in their Halycon suits, their garb, their headsets and their approach to the work.

PreviousDOSE Token WithdrawalsNextDustland History

Last updated 3 years ago