Dustland Litepaper
  • iOS / Android Apps
  • GAMEPLAY SYSTEM
    • Alpha Rewards and Crafting
      • Daily Reward Pool
      • Activity Rewards Pool
      • Reward Distribution
      • DOSE Rewards
      • Movement Speed
      • Distance Requirement
      • Crafting Item Drops
      • Energy System
      • Crafting Materials
      • Play Mode
  • NFTS
    • Kettlemine Postcard
    • Operation Ape: Access Pass
    • Floppy Disks
      • Guide for users to discover the Floppy Disk in their Metamask wallet
    • Gear Level and Loadout
    • How to Get Started
      • Crafting Recipe
      • Difference Between Crafting Materials And Gear
      • Crafting Process
      • Interchangeability of In-Game Item and NFT
      • User Conversion Limits
  • TOKENOMICS
    • Smart Contract
    • About DOSE
  • DUSTLAND ACCOUNT / WALLET
    • Wallet Linking
    • DOSE Token Withdrawals
  • STORY
    • Dustland Background
    • Dustland History
      • The Past
      • The Flare
      • The Fall
      • The Present
      • The Dustcap Network
      • Mr N
      • The Bards
      • The Future
    • Dustland Settlements
      • Kettlemine
      • New Alice Springs - Desert Science City
      • The Glass Hills
    • Dustland Characters
      • Lord Percy Ingram
      • Eliz
      • Eric
      • Actaeon
      • Liquid Gold
      • The Vagabond
      • Mayor Jade Meadows
      • Jax
    • Dustland Mission Synopses
      • Episode 1: Kettlemine Falls
      • Episode 2: Welcome to the Funhouse
      • Episode 3: And I Alone Escaped
  • Dustland FAQ
    • Runner
      • Get Started
      • Technical Support
      • Reward System
        • DOSE Token Withdrawals
        • Play Mode
        • Completion Tickets & Reward 2.0 (Real Time Reward)
        • NFT Rewards
      • Chain
    • 🚲Rider
      • Intro to Rider
      • Rider Glossary
      • How to set up
      • How to ride in game
      • Riding Tips
      • Rider Alpha Rewards
      • Technical Support
    • DOSE and DOSE Rewards
      • About DOSE
      • DOSE Rewards
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  1. GAMEPLAY SYSTEM
  2. Alpha Rewards and Crafting

Crafting Item Drops

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Last updated 2 years ago

As the Dustland crafting system is being introduced, players will be required to achieve certain requirements in-game to unlock them for progression. During the mission, items in the form of "Potential Rewards" will be dropped. After the mission, players will be able to find those dropped items in their Inventory.

Players need to combine those dropped items, a.k.a. “crafting materials”, collected through the missions together with other crafting requirements to create new Gear or upgrade existing ones (see crafting recipe ). With a little luck and proper planning, players can craft these materials into powerful and personalized Gear. Each Gear has a different crafting recipe and cost, and crafting in Dustland is gasless. In order to craft, players will need a Floppy Disk. The rarity of the Floppy determines the rarity of the Gear you get to craft (see Floppy Disk ).

In Dustland, the secret to survival is strategizing your run. Plan for what you need and spend your energy wisely. Equip yourself with the Gear that gives you the best loadout for the mission at hand.

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